It all started one night when I was checking out reviews for an upcoming game on one of the bigger gaming sites. While reading, it occurred to me that I could see every review out there, but I wouldn't really know whether or not the game would be enjoyable until I bought it. That's because I wouldn't know whether my physical limitations would allow me to play it until I actually tried it out. Good for the publishers, but bad for me.
After talking to several disabled friends, I realized that I was by no means the only one who felt this way. What we all really needed were reviews of games that delved into the accessibility of the title. What was the user interface like? How did you actually control and interact with the game? Are the controls extensively customizable? These are all questions that could easily be answered by anyone when writing reviews, but the problem is this: they aren't. These issues aren't addressed because they aren't critical to able-bodied gamers like they are to their disabled counterparts. After this realization, the solution seemed pretty clear. Someone needed to make a site that could answer all of these questions. And so GameSlant was born...
This site drives to be the most comprehensive source of the information that matters to disabled gamers. As such, we aim to provide the following services to our community:
• Offer news and reviews of PC games with an emphasis on the needs of the disabled gamer
• Offer news and reviews of assistive hardware & software as they pertain to gamers
• Offer a community environment in which disabled gamers can share problems, solutions & ideas
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